Friday, 05-Dec-2008 15:36:06 GMT Tell a friendLink to this pageRandom Article
 
 
Online encyclopedia

 


Gouraud shading

Gouraud shading is a method used in computer graphics to simulate the differing effects of light and colour across the surface of an object.

The basic principle behind the method is to calculate the surface normals at the vertices of polygons in a 3D computer model. These normals are then averaged for all the polygons that meet at each point. Lighting computations are then performed to produce colour intensities at vertices. The lighting calculation used by Gouraud was based on the Lambertian diffuse lighting model.

These colour values are then interpolated along the edges of the polygons. To complete the shading, the image is filled by lines drawn across the image that interpolate between the previously calculated edge intensities.

This is much less processor intensive than Phong shading, but does not calculate all desirable lighting effects as accurately.

Original Publication:

[GOU 71] H. Gouraud, "Continuous shading of curved surfaces," IEEE Transactions on Computers, 20(6): 623-628.

 

Tell a friend about this page.
Send this page
Bookmark Gouraud shading.

 

Link to this page: The easy way to educate your website visitors. Post a link to definition / meaning of " Gouraud shading " on your site.
HTML code: Resulting link:

Gouraud shading

 

This online educational article is provided by contributions of Wikimedia Foundation.
Licensed under the GNU free documentation license. View live article. Copyright & Disclaimer - Contact

Partners: Digital Gadgets | Logo Design | Business Articles | Online Calculators

Anti-Spam Coalition